TTRPG item card for a queen's crown - held up on a stand made from Ti'Tains

Tips and tricks: Using item cards in your tabletop RPGs!

One of the main issues I run into when playing either with my kid or my regular tabletop RPG groups is keeping track of and using our items.  We all LOVE to get loot or stash away health potions for a rainy day, but, when they’re written on the character sheet along with everything else, they can get kind of lost or hard to track.  Also, you may have the name of the item written down… but then you gotta look up details in the book when you do remember to use it, and that can slow the game down.  To help, here’s some loot card ideas that you can use to assist with both tracking items and making items easier to use!
finding familiars header image and logo

Review of the Familiar Finders books, a story and journal combo for kids!

The Familiar Finders is a set of books designed for kids to imagine a fantastic hidden world filled with creatures that have a magical form AND to journal about it!  While not a typical tabletop RPG, this book combo encourages kids to go out in nature and imagine the world of the familiars, kind of like a journaling LARP (live action roleplay) adventure!  It’s encouraged my kid to go on many walks since we’ve started playing, and I hope you enjoy it too!
purple tabletop RPG dice

Online kid-focused tabletop RPG classes and facilitators for hire!

If your kids want to get into tabletop RPGs or have mentioned D&D a few times, but you aren’t sure what to do or they’re having trouble finding a group, there’s lots of organizations, classes, and DM’s for hire online that specialize in running games for kids! Check them out here!
roll for initiative cover

Review of Roll for Initiative, a middle grade book about friendship, self-confidence, and D&D!

Roll for Initiative by Jaime Formato is a middle grade book all about making friends and finding oneself with some help from D&D!  It follows the story of Riley as she rolls with life’s changes when her big brother (and D&D DM) moves away for college.  She grows, makes friends, and starts running her own campaign… and, especially when her brother comes back home and tries to run things his way, learns that she maybe likes taking the initiative.