Tips and Tricks: For when kids want to go “villain mode” in your tabletop RPG
So, you’ve picked a non-combat game, you have a nice exploration plot planned, you start the first session, and, as you come to a town, your kid casts fireball and wants to BURN IT DOWN!
What do you do?
I’ve been asked similar questions a few times, either on social media or via email, and I wanted to share my personal experience in running games with my kid to help you get some ideas for how to deal with kids wanting to go villain mode.