review of Fetch!

Review of Fetch! – a fetch quest TTRPG adventure about a boy and his cerberus

Track down a lost pet and save their favorite toy from a cult bent on releasing the darkness trapped within in this indie D&D adventure for all-ages!

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Fetch, at a glance

audience: all ages
setting: medieval fantasy with cute spin
character: any that you create!
mechanic: D&D 5e (but also works for others)
time: 15-130 minutes to read through
45-90 minutes to play, depending on your players and pacing
standalone adventure to be used as a one-shot or sidequest

Target audience for Fetch!

Fetch! by Errant Wilds is a D&D compatible TTRPG adventure that’s made for a wide age range (specifically with younger players in mind).  

For content, the general story is silly and fun with some darker splashes that can be glossed over or not delved into, if needed (i.e. there’s mention of a lich and phylactery, but it doesn’t go into a ton of details on that).  At its core, this adventure is a story about tracking down a lost pet (albeit, a pretty unique one) through mysterious woods and into the middle of a confrontation that ends in an epic battle… or some sneaky shenanigans.

For math and reading skills needed, this does use the D&D 5e system, which is recommended for ages 8+ due to math and reading required, however, each kid is different and you can also adjust the mechanics to your players without taking away from the adventure.  When I played with kiddo (6yo), for example, we used the rules system from DnDoggos, which comes from a D&D-like base but fits our playstyle a bit better.  Swapping for that system didn’t change anything about the adventure itself.

Setting for Fetch!

Fetch! is set in a classic medieval fantasy world and starts in a small town, spans into treacherous woods, and winds into a shady ritual.  You’ll encounter a kid who also happens to be a 10ft tall giant and will venture forth to rescue his lost cerberus puppy (who is also very tall).  There’s fairies, cultists, and some tricks along the way as you track down this missing pet. 

This adventure works as a standalone OR it can be integrated into a campaign as a fun sidequest for your players to jump into. 

Your character in Fetch!

Your character in Fetch! is going to be your regular D&D (or other system) character!  You can use any character you want; it is left to the players to decide who they want to be, and character creation will follow the rules of whatever system you have decided to use for your game. 

In our playthrough, kiddo, who has been on a Legend of Zelda kick, replacing Spider-man as their favorite hero, made “Link: The Legendary Hero!”  

Because there was freedom to choose and create the character as we wanted, kiddo was able to go with the long-term character we’ve been pulling into other games and stories, which was a lot of fun… and… OF COURSE Link would take on a side quest to help rescue a lost cerberus puppy!  He’s THE Legendary Hero!  (paraphrasing from kiddo when asked if Link would want to do the quest)

Mechanics in Fetch!

Like I’ve said before, Fetch! is an adventure, not really a system, so the mechanics are going to depend on what system you use.  The game is made for D&D 5e compatibility, but you can also use a different system, if you wish (i.e. we used the DnDoggos rules because kiddo vibed with it). 

That said, the game is well laid out, and it was easy to find everything (characters, stat blocks, spells, etc) that related to D&D, so you don’t have to go looking up those details in separate books and can just play with what you have in the document.  This also made it really easy for me to, at a glance, create some stat blocks and special moves for the system we used.  I didn’t need to search for any extra details, it was all there, and it helped us to have a smooth gameplay experience.

Overall thoughts on Fetch!

We both really liked this adventure!  The story was cute and fun, there were opportunities to explore and make choices about what route to check out, and it was just the right length for a kiddo’s attention span while still being a full adventure.  

And kiddo was really getting into this.  

They engaged with every story point, from the giant kid to the fairies to the cultists, and thought ahead with elements like freeing the cerberus to get help with retrieving the orb.  If kiddo is engaged, then that’s the best sign that it’s a good story.  It kept the attention of a chaotic 6yo for the entire quest, and kiddo was happy and jumping around by the end.

Find a copy of Fetch!

You can find a copy of Fetch! on the Errant Wilds ko-fi here!

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